
Rocket Doom
Rocket Doom is a game that I developed during my ITGM 266 Game Tech class. The End goal for the project was to have a game that has a win and a lose state. Throughout the process we were given a lot of freedom to create whatever we wanted allowing me to really push myself and learn how blueprints work and the technical aspects of game development.
Initial Design and Concepting
My first design of the game was from week 1-5 and was initially developed as a first person shooter with the main mechanic being a rocket jump that the player can use for attacking enemies and parkouring around. I initially started with the basic shooting concept and creating health bars for enemies. I then moved to building out a level and creating parkour areas with enemies that the player can shoot and also developed a rocket jump system. The final mechanics was the basis for the next 6-10 weeks where I continued to develop the final game.
Devlogs
The Devlogs were due every week to every other week and were where we outlined the issues we faced during the process and showed my problem solving skills. Over the course we made 6 devlogs with images and the problems and solutions.
Presentation and Final Piece
The final piece was created between week 6-10. I decided to switch the game to third person to see how it would play and understand how to switch cameras. I also re-designed the level adding in art and new mechanics such as pickups, enemy AI, health bar/ bullet time, and dodging. I also developed an NPC and learned how to make cutscenes which can all be seen in the final demo video.